Parfum takes place in the 18th century when the things were a little bit stinkier than today. Create the great smelling perfumes with different elements from the market place using water elements, distilling them and eventually selling the finished fragrances to the customers.
How to play: https://www.youtube.com/watch?v=q6yuQvk8dpY
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First thing you have to do is to decide when to wake up. The early birds will get more choice at the market place but will miss a few actions. The long sleepers are allowed to perform more actions but they will have to deal with the leftovers. The customers have demands and particular taste that they are interested in. But their needs have to meet the price they are willing to pay. You will also have to roll the dice skilfully to be able to create gorgeous scents instead of punching a stinky fly. Some elements are harder to distill but they achieve alsso a better selling price. There is also a failsafe which allows you to sell the perfumes your customers do not want on a discount base. Taking a die or water and refilling at the distillery is an action. Water may give you a points at the end of the game but it also can be used to manipulate a die to your favor. There are two stacks of costumer tiles A and B, with B costumers being more demanding. The last round is trigerred by pulling a marker which is shuffled into the B customer stack. The round is played to the end and the best parfum creator wins.
|Language||Multilingual / no in game text|
|Minimum number of players||2|
|Maximum number of players||4|
|Luck Factor||A bit of luck|
|Designer||Marco Ruskowski, Marcel Suesselbeck|